HY-Motion 1.0 Generator: Text to 3D Motion

Generate motion drafts with the HY-Motion 1.0 fast and standard models, then export animation-ready FBX or JSON files from the browser, with no local setup.

HY-Motion 1.0 workflow preview
Model workflow

hy-motion 1.0 generator

Papers, repositories, and model references explain the technology, but production users also need a direct generator, predictable credits, task history, and export links.

Hunyuan Motion from one sentence, then preview the clip

A 3D animator who needs a human motion clip types one sentence in the browser and previews the motion when the job finishes. Sign in before the job can start. The Generate click checks credits: Fast uses 60 and Standard uses 80. If the balance is short, the credit purchase opens then. A daily claim adds 50 credits; from a zero balance, two claims cover one motion.

From one sentence

A text prompt in the browser

Preview the clip

Watch the motion when it finishes

60 / 80 credits

Fast / Standard, checked at generate

50-credit daily claim

Two claims cover one motion from zero

HY-Motion 1.0 Fast for cheaper blocking passes

Standard mode for cleaner review drafts

Visible credit cost before generation

Recovery path to pricing when credits run low

Why HY-Motion 1.0 needs a focused generator page

HY-Motion 1.0 is useful only when a team can connect the model to a repeatable workflow. This page explains what the generator does, when Fast or Standard is the better test, which files can be downloaded, and what still needs human review before an output enters a production pipeline.

Fast versus Standard

Fast mode is better for early exploration because it spends fewer credits and helps teams test more ideas. Standard mode is better when a motion direction is already chosen and the team needs a cleaner review draft.

Prompting HY-Motion 1.0 with measurable intent

Write a prompt that a reviewer could verify without knowing the story. A good model test is: “A person jogs forward for two steps, plants the right foot, pivots ninety degrees to the left, and stops with both arms relaxed.” It defines locomotion, count, planted side, rotation, and finish. Run that exact prompt in Fast first. If the sequence is readable, keep the words fixed and compare Standard with the same duration and output format. Changing the model and prompt together makes it impossible to know which change improved or weakened the result.

What the downloadable files mean

The browser workflow exposes the generated result for preview and can provide FBX and JSON downloads. FBX is designed for animation-tool experiments and review; JSON supports technical inspection and custom pipeline work. These are not certified production assets and no universal skeleton compatibility is implied. Store the original output beside a text file containing model choice, prompt, seed, duration, and generation date. That small provenance record makes a result reproducible enough for team review and prevents a cleaned file from being mistaken for untouched model output.

Fast-to-Standard decision rule

Use Fast as a gate, not merely as a cheaper random attempt. Decide in advance what must be present: the correct action order, a recognizable direction change, a stable finish, and no failure severe enough to invalidate the concept. If the Fast draft misses the core action, refine the wording rather than paying for Standard. If it passes, Standard becomes a controlled comparison. This approach gives each credit a purpose and makes the one-time starter pack useful for a small validation set instead of an open-ended sequence of unrecorded generations.

Known limits and integration work

HY-Motion 1.0 output can still require retargeting, foot cleanup, timing edits, root-motion adjustments, and blending at clip boundaries. It cannot see your proprietary rig, gameplay controller, collision system, prop dimensions, or art direction unless those constraints are represented in a supported input, so do not infer that a plausible preview is engine-ready. Test FBX in a clean Blender scene or sandbox engine project, validate scale and axis conventions, and measure cleanup time. For actor-specific nuance, precise contacts, or final cinematic performance, capture or hand animation may remain the better finishing method.

Workflow

  1. 1Choose Fast for first-pass action exploration or Standard for a cleaner pass.
  2. 2Describe the subject, action, direction, and timing in one focused prompt.
  3. 3Generate the motion, preview the FBX result, and download files for review.
  4. 4Repeat with a refined prompt when the first pass shows useful movement.

Questions

Is HY-Motion 1.0 the same as Hunyuan Motion?

HY-Motion 1.0 is commonly used to refer to the Hunyuan Motion model family and its text-to-motion generation workflow.

Which mode should I start with?

Start with Fast mode for idea validation, then use Standard mode when the motion direction is worth a cleaner pass.

Related motion workflows